AI Insights · Timothy · July 2024
Top 5 Roguelike Games Performance in South America Q2 2024
Discover the performance trends of the top 5 Roguelike games on a unified platform in South America during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the performance of the top 5 Roguelike games in South America on a unified platform showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals significant insights into the popularity and financial success of these games.
Level Devil - NOT A Troll Game by Unept experienced a rollercoaster of weekly downloads, starting strong with approximately 176K in early April and gradually declining to around 35K by the end of June. Revenue saw a peak of $119 in early May, followed by a dip to $23 in mid-June before recovering slightly to $53. Active users fluctuated, reaching a high of 531K in early June and ending the quarter at 429K.
Hero Wars: Alliance RPG from Nexters Global LTD showed a stable revenue trend, peaking at $68K in mid-May and maintaining figures around $43K towards the end of June. Downloads increased significantly from 32K in early April to a peak of 68K by the end of June. Active users also saw a gradual rise, ending the quarter at 198K.
Legend of Mushroom, developed by Joy Net Games, had a notable start with downloads at 171K in early April, which sharply decreased to 7.5K by the end of June. The game’s revenue followed a declining trend from $122K in early April to $43.5K by the end of June. Active users remained relatively stable, peaking at 528K in mid-June.
Monster Survivors, published by Voodoo, saw a significant boost in downloads, from 9.1K in early April to 40K by mid-June. Revenue increased substantially, peaking at $922 by the end of June. Active users also showed growth, starting at 17K in early April and reaching 65K by the end of June.
Cup Heroes, another title by Voodoo, started with modest downloads of 6.7K in early April, which surged to 42K by mid-June. Revenue saw a notable peak of $472 in mid-June. Active users increased from 12K in early April to approximately 70.5K by the end of the quarter.
These trends highlight the dynamic nature of the Roguelike games market in South America, with varying levels of user engagement and revenue generation. For more detailed insights and data, visit Sensor Tower.